
Level Designer at Ubisoft Paris
Paris Area, France

Level Designer at Ubisoft Paris
Paris Area, France
I have a long experience with the level design, indeed, since Half Life (1998), my passion is to build levels. I can easily work with the Source Engine and the Unreal Engine 3 and if I had to learn new soft, I can assimilate quickly the new informations to be performant in my job.
• Level design, gameplay, artistic view, creative, self trained
• Video games engines and tools:
- Source (HL2, CSS, DoDS, TF2, Portal, Left 4 Dead, etc)
- Unreal Engine 3 (Unreal Tournament 3, Gears of Wars, Mass Effect, etc)
(Public Company; 1001-5000 employees; FR0000054470; Computer Games industry)
November 2008 — Present (1 year 2 months)
I am working on an unannounced AAA project.
(Computer Games industry)
2006 — Present (3 years )
Level Designer (Samawah).
(Computer Games industry)
April 2008 — July 2009 (1 year 4 months)
The Baguet Map Pack is a brand new, quality custom map pack for Day of Defeat : Source, designed to combine fun gameplay and immersive graphics.
I worked on Almere.
(Computer Games industry)
January 2008 — October 2008 (10 months)
Giving out my level-designer point of view and making a few 3D models and textures.
(Privately Held; Computer Games industry)
December 2007 — February 2008 (3 months)
Trainning periods three months at Arkane Studios.
Taking part in the development of The Crossing, designing level prototypes for different sections of the game
Bachelor , Video Games section , 2004 — 2008
Insurgency: Best Source Mod - 2007. SteamFriends.
Insurgency: Mod of the Year - Player's Choice - 2007. ModDB.