Research Engineer - Laboratory of Biomechanics - University of Rennes 2
Rennes Area, France
Research Engineer - Laboratory of Biomechanics - University of Rennes 2
Rennes Area, France
http://www.laouen.com
Realistic animation: motion capture, biomechanics
Motion builder
Real-time constraints
Computer programming
Technical support
(Public Company; 11-50 employees; LPBEM; Research industry)
July 2006 — Present (3 years 6 months)
Develop an innovating real-time animation engine.
(Public Company; 1001-5000 employees; Computer Games industry)
February 2006 — June 2006 (5 months)
X360 and PS3 AAA title: Ghost Recon Advance Warfighter II
(Public Company; 1001-5000 employees; Computer Games industry)
August 2004 — February 2006 (1 year 7 months)
-GRAW
-The Ace Of Spade (FPP)
(Research industry)
2003 — 2004 (1 year )
(Privately Held; 1-10 employees; Computer Games industry)
April 2003 — September 2003 (6 months)
Intégration d'un nouveau type de format d'animation dans le moteur NEL (Nevrax) permettant d'adapter en temps réel les données à la morphologie des personnages et à l'environnement (MKM).
(Public Company; 11-50 employees; Biotechnology industry)
February 2002 — June 2002 (5 months)
Creation and development of a software (in Scilab language) to analyze data coming from the force-plate
Master , Video games , 2003 — 2004
Master , Computer science , 2002 — 2003
Master , Biomechanics , 1998 — 2002
Sports, 3D Animation
2002 : Reserve in the French national team for the world cup of wild water kayak
2001-1996 : Recognised by sport's ministry as international athlete in wild water kayak
1997 : Member of the French national team of wild water kayak
1997 : French Junior Team Champion