Visual Effects artist at Ubisoft
Montpellier Area, France
Visual Effects artist at Ubisoft
Montpellier Area, France
3d artist in visual effects and video games production.
Specializing in real-time visual effects, lighting and rendering.
3d Skills on Maya, Mental Ray, Final Render, ZBrush.
2d Skills on Photoshop.
Compositing / Editing skills on Combustion, Fusion, Avid Xpress, Adobe Premiere.
(Computer Games industry)
October 2009 — Present (3 months)
Working on Environments and Visual Effects.
Unannounced projects.
(Public Company; FR0000054470; Computer Games industry)
January 2009 — October 2009 (10 months)
Rabbids Go Home - Environments and props.
(Privately Held; Computer Games industry)
June 2008 — December 2008 (7 months)
Working at Grin Stockholm Office.
Additional Visual Effect Artist on Bionic Commando.
Visual Effect and Lighting Artist on Terminator Salvation - Video Game.
(Privately Held; Computer Games industry)
April 2007 — March 2008 (1 year )
Alone in the Dark - Working on Facial Animation Rigging / Environment creation and Lighting / Technical Lighting Features / Objects - Props / Real-time Cinematics Lighting.
(Privately Held; 1-10 employees; Broadcast Media industry)
July 2006 — September 2006 (3 months)
Several TV commercials as Turkish Tourism, L'Oreal China, Thuraya Dubaï.
3D Art and Visual Effects. 2004 — 2007
Cinema, video games, photography, Korean and Japanese cultures, travels.